// Learn cc.Class:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html

cc.Class({
    extends: cc.Component,

    properties: {
        // foo: {
        //     // ATTRIBUTES:
        //     default: null,        // The default value will be used only when the component attaching
        //                           // to a node for the first time
        //     type: cc.SpriteFrame, // optional, default is typeof default
        //     serializable: true,   // optional, default is true
        // },
        // bar: {
        //     get () {
        //         return this._bar;
        //     },
        //     set (value) {
        //         this._bar = value;
        //     }
        // },
    },

    // LIFE-CYCLE CALLBACKS:

    onLoad () {
    	cc.log("ctrl onLoad");
    	//--碰撞系统
  //   	this.collision = cc.director.getCollisionManager();
  //   	this.collision.enabled = true;
		// this.collision.enabledDebugDraw = true;
		//--物理系统
		this.physics = cc.director.getPhysicsManager();
		this.physics.enabled = true;
		this.physics.debugDrawFlags = cc.PhysicsManager.DrawBits.e_aabbBit |
	    cc.PhysicsManager.DrawBits.e_pairBit |
	    cc.PhysicsManager.DrawBits.e_centerOfMassBit |
	    cc.PhysicsManager.DrawBits.e_jointBit |
	    cc.PhysicsManager.DrawBits.e_shapeBit
	    ;
	    // this.physics.gravity = cc.v2(0, -100);
		// Canvas
		// cc._renderType === cc.game.RENDER_TYPE_CANVAS
		// WebGL
		// cc._renderType === cc.game.RENDER_TYPE_WEBGL
		
		// this.node.on(cc.Node.EventType.TOUCH_START, function(event) {
  //           cc.log("ctrl TOUCH_START");
  //       }, this);
    },

    start () {
    	cc.log("ctrl start");

    },

    update (dt) {
    	// cc.log("i'am ctrl="+dt);
    },
});
